Introducing the first annual SXSW Music Hackathon Championship — presented by AT&T U-verse with GigaPower — where world-class hackers and designers will have 24 hours to create new tech innovations in the music space for artists, industry, and fans.
The SXSW Music Hackathon is FREE and open to the public (with approved RSVP), and will take place over a 24-hour period.
via SXSW 2014
From 2013 to 2017 the total revenue for all record companies will increase from $16,749 million to $17,286 million, or by just 3.2%. Revenues from physical formats will fall by $2,090 million and digital download sales will fall by $663 million.
Music subscription revenues will increase by $2,969 million – by far the largest growth segment that will drive the music industry’s growth for the next 5 years.
The digital radio space is undergoing expansive growth in usage, revenues and access modes. Radio listeners are tuning in to digital stations on an increasingly broad set of devices, including desktop and laptop computers, smartphones, tablets and in-car systems.
eMarketer estimates there will be 159.8 million digital radio listeners in 2014, and that figure will grow to 183.4 million in 2018.
Smartphones may be the device of choice for mobile music listening, but research has revealed that U.S. internet users were far more likely to purchase music on a computer than on a mobile device — at 50.0% vs. 27.3%.
Music streaming services have been in the limelight, and new study findings confirmed their popularity on mobile devices — nearly six in 10 respondents had at least one mobile app that streamed music.
Consider Pandora’s quarterly results from 1Q10 to 3Q13, as an example of music streaming sector performance — most of the major indicators are approaching saturation.
Active users (leveling off at around 70 million). Total listening hours (flat at around 4 billion per quarter). Average listening hours per active user (stuck at around 3.5 hours per week). Percentage of total listening time that is mobile (maxed out at around 80%).
From 2013 to 2017, the total revenue earned by all music record companies worldwide will increase from $16.7 billion to $17.2 Billion — that’s up by just 3.2%. Revenues from physical formats will fall by $2.09 billion and revenues from digital download sales will fall by $663 million.
Revenues generated from publishing rights will increase, but only by $322 million. But global digital music subscription revenues will increase by $2.9 billion.
Universal Music is to launch an audio-only version of the Blu-ray Disc (BD) format in the UK, entitled High Fidelity Pure Audio (HFPA), enabling uncompressed HD audio playback through mainstream BD players and other devices with BD drives.
The HFPA format is targeted at a niche consumer group consisting of tech-savvy audiophiles who have already invested in sophisticated home entertainment systems, including BD players and high performance music systems.
via Screen Digest
Everyone agrees the music industry is struggling in today’s economy. Delivery systems have changed, digital rights management is failing, and even artists are moving away from major record labels.
The four largest recording companies are now seeing artists move to smaller companies by choice to receive higher royalty percentages and creative distribution.
via Washington Times
Just as HDTV revolutionized our television viewing with its huge leap in picture quality, High-Res Audio is doing the same for the music we listen to. If you’re wondering if your ears really need it, just ask your eyes if they’re willing to go back to old, standard definition TV.
By enabling digital lossless capture of original analog audio sources, it’s now possible to listen to performances exactly as the artist intended.
More than one in five Americans will listen to music on their mobile phones this year, eMarketer estimates — after usage nearly doubled in 2012.
Listening to music on their smartphone is now a regular activity for more than 70 million people in the U.S. market, and double-digit growth is expected to continue through 2015.