Tag Archive | entertainment

Why HBO Can’t Rely Only on Legacy Pay-TV Distribution

Traditional pay-TV revenue is forecast to decrease dramatically over the next few years, with average annual growth dropping to 2.8% between 2014 and 2018, compared to 6.1% between 2010 and 2013. Despite which, it will continue to be the main source of TV revenue up to 2018 — bringing in 195.9 billion EUR in 2018.

via IDATE

Why More British Children Watch Less Broadcast TV

Tablet computers have replaced the TV in the bedroom as the must-have gadget for British children, with over one-third of those aged from five to 15 owning their own tablet in the UK, says Ofcom. The number of 5-15-year-olds using a media tablet to go online has doubled to 42% in the past year.

via The Guardian

Worldwide Pay-TV Set-top Box Market Reached $4.8 Billion

Globally, pay television set-top box (STB) revenue — including IP, cable, satellite, and DTT STBs and OTT media servers — is up 4 percent in 2Q14 from 1Q14, to $4.8 billion.  STB unit shipments grew 7 percent sequentially in 2Q14, but are down 3 percent from the year-ago 2nd quarter (2Q13).  Cable television STB revenue increased by 3 percent sequentially in 2Q14, and unit shipments grew 4 percent during this same period.

via Infonetics Research

How 4G Network Use Effects Mobile Video Consumption

3G networks marked a sea change in the way consumers could use their mobile devices — opening up a new world of services, allowing for the speedy delivery of myriad forms of content and providing the infrastructure to support the mobile app ecosystem. Now, users on 4G networks have responded to faster network speeds by consuming greater amounts of content — including video.

via eMarketer

Digital Media Player Usage in U.S. Surges for OTT Video

A growing number of U.S. households are relying on dedicated set-top box devices — also known as digital media players — to watch Netflix on a TV set, according to a GfK study. About 28% of those who stream Netflix on a TV used a player — that’s nearly double the 2013 level (15%) and roughly five times the 2011 level (6%).

via GfK

Video Game Revenues of Top 25 Companies Reach $25 Billion

The top 25 video game companies generated over $25 billion in the first half of 2014, that’s an impressive jump of $3 billion, or 17%, compared to same period in 2013. For the first half of 2014 Tencent’s revenues are an impressive 50% higher than the number 2 in the world: EA.

via Newzoo

Digital Movie Revenue at Home to Reach $2 Billion by 2018

Growth in digital video subscriptions, rentals and purchases will hold total consumer revenue from traditional home entertainment sources steady. According to IHS, digital purchases are set to grow by 75 percent between 2013 and 2017. In terms of worldwide consumer revenue, IHS forecasts that digital movie purchases will reach $2 billion by 2018.

via IHS

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