Tag Archive | entertainment

How Digital Video in the Nordics Region Set a New Benchmark

Digital video in the Nordics will account for more than half of all home video spend this year — making it the first market to reach the digital tipping point. Overall, the global installed base of TV-centric connected devices surpassed one billion units in 2013 and will exceed two billion by 2017.

Global ownership of personal devices has soared from 2.8 billion in 2013, and on track to reach 4.4 billion by 2017.

via Futuresource

North American Over-the-Top Video will Reach $18.1 Billion

North American over-the-top (OTT) video spending continues to grow as we go through an era where individuals address their viewing needs through on-demand services across multiple connected devices.

OTT video market was up 47 percent totaling $8.9 billion in 2013. By 2019 it will more than double to $18.1 billion.

via Strategy Analytics

 

Cloud Video Games Market will Reach $1 Billion in Revenue

According to findings from the latest market study by Juniper Research, global revenues from PC and console video games will decline from $46.5 billion this year to $41 billion by 2019.

The Juniper study highlights that the cloud games market will reach $1 billion in revenues.

via Digital Lifescapes

Global Pay-TV Digital STB Revenue Reached $20.3 Billion

Following a relatively flat three-year period, the global pay-TV set-top box (STB) market managed to achieve the highest annual revenue total in its history during 2013, setting the stage for continued growth through 2015, according to IHS.

Worldwide digital STB shipment revenue last year totaled $20.3 billion.

via Digital Lifescapes

Movie Producer Revenue will Reach $76.4 Billion in 2018

Worldwide revenue earned by movie producers from online and offline distribution will increase from $62.7 billion to $76.4 billion between 2014 and 2018. That is a healthy 18% increase.

Global online distribution of movies is expected to grow from 5.6% of revenues in 2014 to 16.6% in 2018.

via nScreenMedia

Global Pay-TV Digital Service Subscribers Grew by 1.4 Percent

The Multiscreen Index, published by informitv, shows a 1.4% increase in digital television subscriber numbers across 100 leading pay-television services around the world in the first quarter of 2014.

Providers collectively gained 4.17 million video customers over three months and 17.43 million year on year, an increase of 5.2%.

via informitv

Video Upside: 49% of Americans Have an Internet Connected TV

According to Leichtman Research, over the past year in the U.S. market, the largest pay-TV providers cumulatively lost about 40,000 subscribers – similar to the losses during the prior year. The largest broadband providers added about 2.7 million subscribers – similar to the prior year.

Meanwhile, Netflix added about 6.5 million new video streaming service subscribers, and still growing strong.

via Leichtman Research

Mobile Games Revenue will Reach $28.9 Billion by 2016

The digital video games industry has changed. Historically, computers and game consoles were essentially the only devices to play games on. However, these devices have been supplemented by an array of alternative games channels in recent years.

Many mobile devices — such as smartphones and tablets — can also be used to play various types of games.

via Digital Lifescapes

2014 World Cup: ESPN Channel Tracking 26% Above 2010

ESPN’s coverage of the 2014 FIFA World Cup continues to track well above 2010, averaging 3.72 million viewers through the first 23 matches from Brazil.

That represents a 26% increase over the 2.95 million through the first 23 matches in South Africa in 2010.

via Broadcasting & Cable

Study Finds that World Cup is Accessible to 5.9 Billion Screens

The 2014 FIFA World Cup is sizing up to be the most accessible in the tournament’s history, as the combined reach of broadcast TV and streaming options are poised to make the matches available on up to 5.9 billion screens worldwide, estimates research firm Ovum.

According to Ovum, alternative access on PCs, tablets and smartphones account for 57% of those screens.

via Multichannel

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