Over the next five years, the number of smartphone and/or media tablet owners using their devices to gamble online will increase by 100 million. That means about 164 million people will either place a bet, visit a mobile casino or buy a lottery ticket on their mobile device in 2018.
These findings come from a new market study on mobile gambling, which highlighted that the strongest growth would come from the North American market.
Handheld gaming consoles will experience a dramatic reduction in presence – generating only 13% of the global market in 2017 in contrast to 22% in 2013. They face increasingly strong competition from games on mobile terminals.
IDATE forecasts an average annual growth of 11.4% for online gaming and 12.2% for mobile gaming for the period of 2013-2017 — against 11.1% for the entire video games market.
Today, securing all devices with mobile internet access has become an ever increasing concern. People want to be protected during their daily activities involving email access, online banking or simply browsing content.
Meanwhile, corporate stakeholders are much more concerned about their organisational network integrity and business data protection.
In addition to the $1.30 billion spent on new video games, the total spend on used and rental reached $436 million. Full game and add-on content downloads, subscriptions, mobile games and social network games generated $1.72 billion.
3Q 2013 experienced a 20% increase for new physical games coupled with a 35 percent growth in digital full games and downloadable content.
Over the past five years contactless payments have emerged as a means by which both retailers and network operators can gain tangible benefits. This advantage comes from reduced operating costs and increased sales — with greater consumer throughput at the point of sale (POS) terminal.
Juniper Research has found that 249 million cards will be used for contactless payments in 2014.
Canalys predicts that next year media tablets will almost out-ship all other PC form factors combined, forming almost 50% of the total client PC market (desktops, notebooks, and tablets).
Tablet PC shipments accounted for 40% of PC shipments in Q3 2013, less than half a million units behind global notebook shipments.
More than 70% of the media tablets purchased for business use in the Q3 2013 were via bring your own device policies (BYOD), but volume purchased by enterprises increased nearly 60% over what it purchased in the third quarter in 2012, compared to a 35% increase in BYOD volumes.
While BYOD is the primary path for tablets into the enterprise, the corporate liable segment is the faster growing category, according to Strategy Analytics.
Google Android smartphone original equipment manufacturers (OEMs) are taking advantage of a solid presence among all mobile network service users to drive more smartphone purchases by businesses — and thereby expand on the growing number of mobility applications within the enterprise.
ABI Research predicts that shipment revenues from Android smartphones used by mobile business customers will grow from $54 billion in 2013 to over $92 billion globally by the end of 2018.
Seven in ten (71%) global Internet users in 27 countries say they regularly use a variety of different Mobile or Internet applications. Most popular of the items measured are weather (39%), news (39%), and music (35%) apps.
Followed by banking/financial (32%), movie (23%), food/cooking (21%), and medical/health/fitness (17%) apps. But travel apps (16%) are the least regularly used by the global respondents.
The average smartphone user now consumes more than 2 gigabytes of mobile data every month and has more than 100 applications on his or her device, according to the latest study by Frost and Sullivan.
With smartphones emerging as the primary device for the consumption and creation of digital media, people are increasingly looking to protect, manage, optimize and enhance their mobile device experience.
via Frost & Sullivan