The ranking of top mobile apps is dominated by app constellations of some of the largest digital media brands — specifically, Facebook, Google, Apple, Yahoo, Amazon and eBay. These six brands account for 9 of the top 10 most used apps, 16 of the top 25, and 24 of the top 50.
Mobile apps grab over half of U.S. internet users’ time spent with digital media, and app retention and engagement are up. Based on July 2014 research by Localytics, push notifications may be helping to drive higher software app interaction and lower abandonment rates.
Juniper Research has revealed that by 2019 worldwide revenues from media tablet games usage will reach $13.3 billion — that’s a threefold rise on the 2014 revenue of $3.6 billion. The latest Juniper Research market study highlights that mobile gaming growth will be fueled by a number of key factors.
Smartphone sales to business users — both though corporate-liable purchasing and from BYOD volume — is on pace to grow more than 20% in 2014 over last year’s volume of nearly 280 million units. Despite the disparity in volume, where global personal-liable sales will be more than double the unit count of corporate purchases in 2014, the gap between the two classes of device ownership can slightly shrink over the next few years if corporate purchases continue their current surge.
The wearable band market grew 684 percent on a worldwide basis in the first half of 2014 compared with the first half of 2013, according to the latest global market study by Canalys.
Many have speculated that Apple will soon launch a smart wearable band.
Strategy Analytics forecasts global total mobile apps revenues of $33.7 billion in 2014 to reach just over $60 billion in 2018. Previously, they reported that the smartphone and tablet apps market had reached $21.4 billion in 2013. Strategy Analytics also predicts overall consumer and advertiser expenditure on handset-based mobile media will increase at just below 8% CAGR between 2013 and 2018 to exceed $380 billion.
Over the past 20 years, Linux has ascended from a Finnish student’s hobby to the world’s most dominant operating system — one that runs everything from high-performance computing to mobile. Yet companies still can’t get the Linux software talent they need.
93% of IT hiring managers plan to hire a Linux professional in the next six months.
via Content Loop