Archive | Consumer Electronics RSS for this section

Personal Computer Market Continues Downward Trend

personal computer market research

Personal computer (PC) manufacturers will find no relief from the latest overall industry assessment. Worldwide PC shipments totaled 67 million units in the third quarter of 2017 — that’s a 3.6 percent decline from the third quarter of 2016, according to the latest global market study by Gartner.

Source: Digital Lifescapes

Why Mobile Augmented Reality Has Huge Upside Potential

mobile augmented reality market research

Mobile AR’s installed base could grow to over 3 billion by 2021, while smartglasses, premium VR and mobile VR combined might top 100 million in the same timeframe (so tens of millions for each platform individually). This makes mobile AR’s installed base more than 25x all AR/VR headsets long-term.

Source: Digi-Capital

Personal Computing Device Market Continues the Decline

personal computing device market research

According to the latest worldwide market study by IDC, global shipments of personal computing devices (PCDs), comprised of traditional PCs (desktops, notebooks, and workstations) and media tablets (slates and detachables), will continue a decline through 2021.

Source: Digital Lifescapes

Why Virtual Reality Apps are Gaining Momentum in B2B

virtual reality market research

Virtual Reality (VR) is often viewed through the lens of consumer-driven gaming, but in a recent B2B technology survey of 455 U.S.-based companies across nine vertical markets, ABI Research finds that while only 4 percent of respondents have VR in operation, 85 percent are at least in the stages of early investigation.

Source: Digital Lifescapes

AR Wars, Episode II: The Return of Google Glass

augmented reality market research

The announcement of the relaunch Glass EE brings Google back in the game it kick started -for all intents and purposes- back in 2013, and this time the AR headset finds itself in a battle of the (enterprise) niches.

Source: IDTechEx

The Four Waves of Augmented Reality (that Apple owns)

Since early 2015 we’ve said that Apple could deliver as great dominance and profitability in AR as it has in mobile today. These four waves could drive AR from tens of millions of users and $1.2 billion last year, to over a billion users and $83 billion by 2021.

Source: Digi-Capital

Games Software and Hardware Revenue Reach $150 Billion

video games market research

Games software and hardware combined are set to drive more than $150 billion in revenue for the first time ever in 2017, with software taking around three-quarters and hardware around one-quarter of the total.

Source: Digi-Capital