Digital Games Revenue will Reach $200 Billion
Digi-Capital forecasts that games industry software and hardware combined revenue could drive well over $200 billion by 2023, and tracked a record $5.7 billion investment in games companies in 2018.
via Digi Capital
U.S. Video Gaming Market Reached $43.4 Billion
The U.S. video game industry reached a new record. According to the Entertainment Software Industry, U.S. video game revenue — including hardware, software, peripherals and subscriptions — amounted to $43.4 billion in 2018, that’s up from $36.9 billion in 2017.
Digital Games Investment Reached $5.7B in 2018
The Games Report Q1 2019 tracked companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017. Epic Games’ $1.25 billion was the largest round raised last year, and the largest non-IPO games investment of all time.
via Digi Capital
How China will Dominate the Video Games Market
In games deal making there’s Tencent, then there’s everyone else. Tencent led or participated in over $4 of every $10 invested in games companies worldwide in the last 12 months to Q1 2018.
via Digi-Capital
Video Games Industry will Reach $230B+ in 5 Years
Video games software and hardware combined could be in the $165 billion to $170 billion range this year (if mobile outperforms again), and reach between $230 billion and $235 billion by 2022 if strong performance continues.
via Digi-Capital
Games Software and Hardware Revenue Reach $150 Billion
Games software and hardware combined are set to drive more than $150 billion in revenue for the first time ever in 2017, with software taking around three-quarters and hardware around one-quarter of the total.
Source: Digi-Capital
Virtual and Augmented Reality M&A Outlook for 2017
Where the Digi-Capital ‘Augmented and Virtual Reality Report Q1 2017’ deals database tracked $1.5 billion investments in the last 12 months up to Q1 2017, there was only $600 million of M&As in the same period.
Source: Digi-Capital
Digital Games will Become $100 Billion Industry in 2017
Aided by the adoption of popular franchises onto mobile devices, 2016 has seen strong growth in the number of games accessed on smartphones. Both new, optimized titles — in terms of engagement and revenue generation — and reworked classics have proved to be a hit with consumers.
Source: Digital Lifescapes
Video Games Market M&A Reached New High in 2016
Last year was a record breaker for games, with Digi-Capital’s Games Report 2017 recording $30.3 billion games deals in 2016. The $28.4 billion of games mergers and acquisitions (M&A) was 77% higher than 2014’s previous record, and $1.9 billion games investment was the second highest ever.
Source: Digi-Capital
Video Games M&A in 1H 2016 is Up by 1,000 Percent
Games M&A reached a record $18.6 billion in the first half of the year, in a clear sign of late stage market consolidation. After last year’s games market saw deals drop by 81%, the first half of 2016 is up by nearly 1,000% when compared to the rate of deals in 2015.
Source: Digi-Capital
You must be logged in to post a comment.