Global VR and AR Revenue will Reach $67 Billion
Global Virtual Reality (VR) and Augmented Reality (AR) revenue will grow from over $13 billion this year to more than $67 billion by 2024. Today’s AR/VR market is evolving beyond offering point solutions to specific problems, to becoming a fully functioning ecosystem.
via Digi-Capital
Augmented and Virtual Reality Gains Commercial Applications
The high growth in the commercial segment is primarily due to the AR/VR capability to solve complex business problems and streamline operations. The two industries that are seeing the most activities or implementation in Asia-Pacific are education ($495.3 million in 2019) and retail ($244.4 million in 2019).
Augmented and Virtual Reality Apps Marketplace
“Mobile AR looks like the medium-term mass-market for AR/VR, with over 850 million installed base by the end of last year, and a Digi-Capital forecast over 2.5 billion by 2023.”
via Digi Capital
The Enterprise AR and VR Ecosystem is Driving ROI
Mobile Augmented Reality has hundreds of millions of compatible and configured smartphones and tablets that could run enterprise mobile AR already, but active business users make up a very small percentage.
via Digi Capital
Augmented and Virtual Reality Market Update
“The largest number of Augmented and Virtual Reality deals by category in 2018 were in core tech, games, photo/video, solution/services, enterprise and smartglasses. However, there was a broad range of deals across 21 other AR/VR categories last year.”
via Digi Capital
Augmented and Virtual Reality Spend to Reach $20B
Worldwide spending on AR/VR solutions will be led by the commercial sectors, with growth from 64.5% in 2019 to more than 80% in 2022. Industries spending most on AR/VR in 2019 include personal and consumer services ($1.6 billion), retail ($1.56 billion), and discrete manufacturing ($1.54 billion).
via IDC
Augmented and Virtual Reality Start-up Investment Trends
Although Chinese computer vision or augmented reality (AR) investment grew 3x to $3.9 billion over the last 12 months, in stark contrast North American venture capital (VC) investment in AR/VR startups dropped below $120 million in Q3 2018.
via Digi Capital
Exploring the New Digital Reality Ecosystem
AR/VR/XR are going to be big, but not everyone will win. Today’s market is a collection of related point solutions to specific problems, but not a fully functioning ecosystem. Not yet. For the market to begin to challenge incumbent platforms (particularly mobile), great technology isn’t enough.
via Digi Capital
How Augmented Reality Aids Automobile Manufacturers
Many CIOs and CTOs are pursuing a competitive advantage that’s enabled by emerging technologies. As an example, early-adopters in the automobile industry are exploring use cases with Augmented Reality (AR), because it offers benefits to the whole value chain — from product design through production and sales.
Augmented and Virtual Reality Startups Raise $3.6 Billion
Augmented and Virtual Reality startups raised a record over $3.6 billion from VCs and corporates in the last 12 months to the end of Q1 2018. Over three-quarters of a billion dollars was invested in the first 3 months of this year alone.
via Digi-Capital
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