The lines between desktop, mobile, TV and film are beginning to blur as the various platforms are often more distinguished by differences in use case than by the underlying technology. As a result, there are a new host of issues and solutions facing marketers and publishers.
The games investment market was dominated by games tech, web games and console/PC games sectors, with the largest deals in Asia. Note, the previously dominant mobile games sector took under 10% of games investment in the first quarter, where it had taken around $4 of every $10 invested in games in previous years.
Sorting through the myriad options for advertising opportunities can seem overwhelming. As brands shift budgets from linear TV to digital video, they are faced with decisions about what platforms work best, what publishers to partner with and how to assess campaign success in a fragmented, evolving media landscape.
Almost $1.2 billion was invested in the first quarter of this year alone, with around $800 million going into Magic Leap. To put this in perspective, $1.2 billion dollars is 25 times the level of Augmented Reality and Virtual Reality investment 2 years ago in Q2 2014.
Marketers often hire agencies to bring in expertise they lack internally or for staff augmentation, like supporting a campaign. Unfortunately, marketing leaders can grow dependent on these outside resources and under-invest in developing the skills of their own internal talent.
No matter the gender, age or income of the person, or the part of the world in which they live, they are most likely to be blocking ads because they feel that too many of them are annoying or irrelevant and because they believe there are too many ads on the internet.
Source: Global Web Index
The lines between desktop, mobile, TV and film are beginning to blur as the various platforms are often more distinguished by differences in use case than by the underlying technology.