eBook Readership is on the Rise as Tablets Gain in Popularity
Preference for dedicated eReaders over tablets seems to be eroding among eBook readers. A survey found that those who had read an ebook on an eReader jumped from 41% to 57% between December 2011 and January 2014.
But the number of respondents who used a tablet had climbed even more dramatically, going from 23% to 55% over the same time period.
Lessons Learned from the Top 10 E-book Bestsellers List
There’s a list that tracks e-book sales ranking and price data across six major retailers, with the goal of providing the most accurate picture of which e-books are most often purchased and at what price point.
The average price of a best-selling e-book dipped down to $7.99 this week, after successive increases that saw it get closer to $9.00 than $8.00 for the first time in months.
Mobile Delivered Digital Content will Reach $65 Billion by 2016
The forward-looking outlook for the savvy leaders in the progressive digital media industry is very bright.
Annual revenue generated from digital content delivered to mobile phones and media tablets is expected to increase by nearly $25 billion over the next three years, reaching $65 billion by 2016, according to Juniper Research.
American Publishers Report 22 Percent of Revenue from eBooks
For calendar year 2012, U.S. trade publishers’ net revenue grew by 6.2% as compared to calendar year 2011.
Trade publishers reporting eBooks to the Association of American Publishers noted the format represented 3.17% of net revenue in 2009, 16.98% 2011 and 22.55% in 2012.
via The AAP
Transmedia: Awaiting the Return of the Illustrated Book
E-readers allow you to read text, look at pictures, and watch videos on the same device.
Already, transmedia books such as 2012’s “The Silent History” have appeared that combine all three elements into the reading experience.
E-readers will also relieve the strain of printing costs, one of the factors that have led publishing houses to discourage illustrations.
via The New Yorker
SmartBook: the Adaptive eBook that Adjusts to Students
As publishing giants and tech companies attempt to remake the humble textbook in their own image, McGraw-Hill Education offered up its latest take on the learning platform of the future.
At the Consumer Electronics Show in Las Vegas, they unveiled the SmartBook, an adaptive ebook that adjusts the reading experience to each student’s pace and mastery level.
Transmedia: NYT to Publish Expanded Articles as eBooks
The New York Times has announced that it will be partnering with digital publishing services Byliner and Vook to release a combination of original work and existing stories as ebooks.
Instead of commissioning original reporting, it will select articles from its archives and assemble them into a narrative arc.
25 of the resulting ebooks — known as “TimesFiles” — will be released for $1.99 and up.
via The Verge
Transmedia: from Indie Video Game to Multiplatform Story
A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name.
But by the end of this year, if all goes to plan, “Hawken” the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel — and perhaps, one day, lunch boxes.
Some, including director Scott Waugh, believe “Hawken’s” tale of a dystopic future set on an over-industrialized colonized planet featuring battling mechs could become this generation’s “Star Wars.”
via Bradenton Herald
One-Fifth of All U.S. Adults Now Reading e-Books
In a sweeping survey of e-books’ impact on reading habits, the Pew report said that four times more U.S. readers, or 15 percent, were reading e-books on a typical day now compared with less than two years ago.
But when it comes to reading in bed, the verdict is split. Forty-five percent of those surveyed preferred e-books.
In contrast, 43 percent preferred old-fashioned print books.
Transmedia: Computing – The Human Experience
IEEE Software magazine will be a media sponsor for “Computing: The Human Experience,” a transmedia project.
It’s intended to engage audiences of all ages in the story of the technology that has changed humanity. The project will teach the essential science of computing, present the stories of the people, events, and inventions in the history of computing, examine the connections among computing, science, and society, and contemplate the future.
Computing is being developed as a multipart series for broadcast together with a book, an eBook, a series of apps, associated informational and social networking web sites, and curriculum materials.
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