Tag Archive | entertainment

State of Play in Home Video Entertainment

video game market research

Many are pressing play, but who’s willing to pay? In the past year, digital video viewing is on the rise for both free and paid content. And more teens are willing to pay for digital content, with 63% saying they purchased digital video in the past year, up from just 45% in 2016.

Source: Nielsen

Digital Transformation of In-Flight Entertainment Services

in-flight wi-fi market research

According to the latest worldwide market study by Juniper Research, commercial aircraft adopting in-flight Wi-Fi services will reach 14,419 globally by 2022 — that’s up from an estimated 5,243 in 2017.

Source: Digital Lifescapes

Games Software and Hardware Revenue Reach $150 Billion

video games market research

Games software and hardware combined are set to drive more than $150 billion in revenue for the first time ever in 2017, with software taking around three-quarters and hardware around one-quarter of the total.

Source: Digi-Capital

Why 2017 is Shaping Up to be the Year of Music Streaming

music streaming market research

On-demand audio streams have reached more than 184 billion so far in 2017, that’s a considerable 62.4% increase over the same period last year, according to Nielsen’s U.S. Music Mid-Year 2017 Report.

Source: Nielsen

Digital Media Use in the UK is Displacing Broadcast TV

digital media UK market research

In 2017, digital media will be responsible for nearly half (49 percent) of UK adults’ daily time with major media, according to eMarketer, while time spent with traditional TV drops to less than a third of the total.

Source: eMarketer

Some Over-the-Top Video Subscribers Still Using Pay-TV

Video entertainment market research

Despite online TV rapidly growing in popularity, there’s no doubting the importance of the traditional TV set to the media consumption habits of internet users – even among those who are paying for an online TV service.

Source: GlobalWebIndex

How Virtual Reality Technology Gained New Momentum

virtual reality market research

Worldwide shipments of Augmented Reality (AR) and Virtual Reality (VR) headsets grew to 2.3 million units in 1Q17, according to IDC. With more products scheduled to ship in the second half of 2017, IDC is forecasting triple-digit growth for the full year.

Source: Digital Lifescapes