From 2018 onwards, streaming music growth will lessen each year, falling from 29% in 2018 to 7% in 2026. The slowdown in revenue growth reflects the maturation of developed streaming markets such as the US, UK, Sweden, Netherlands and Australia.
via Media Research
The U.S. video game industry reached a new record. According to the Entertainment Software Industry, U.S. video game revenue — including hardware, software, peripherals and subscriptions — amounted to $43.4 billion in 2018, that’s up from $36.9 billion in 2017.
The Games Report Q1 2019 tracked companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017. Epic Games’ $1.25 billion was the largest round raised last year, and the largest non-IPO games investment of all time.
via Digi Capital
The Consumer Technology Association records factory sales to dealers of over 300 consumer tech products, software and services in the United States. It predicts that revenue from U.S. tech industry retail sales will reach a record $377 billion in 2018 — that’s a 6% increase over 2017.
According to the latest worldwide market study by Juniper Research, increasing adoption of in-flight entertainment and connectivity systems by airlines and private aircraft operators will drive annual service revenues from an estimated $3.7 billion in 2018 to reach over $8.4 billion by 2023.
In markets such as North America and Europe, traditional pay-TV operators have jumped into the OTT market to improve subscriber churn by providing less costly video service. Can they compete with the innovative OTT providers? Is this already a lost cause?