Digital Games Revenue will Reach $200 Billion
Digi-Capital forecasts that games industry software and hardware combined revenue could drive well over $200 billion by 2023, and tracked a record $5.7 billion investment in games companies in 2018.
via Digi Capital
Digital Games Investment Reached $5.7B in 2018
The Games Report Q1 2019 tracked companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017. Epic Games’ $1.25 billion was the largest round raised last year, and the largest non-IPO games investment of all time.
via Digi Capital
How China will Dominate the Video Games Market
In games deal making there’s Tencent, then there’s everyone else. Tencent led or participated in over $4 of every $10 invested in games companies worldwide in the last 12 months to Q1 2018.
Market Reality: Why AR will Dominate VR by 2022
AR (mobile AR, smartglasses) could approach 3.5 billion installed base and $85 billion to $90 billion revenue within 5 years. Meanwhile, VR (mobile, standalone, console, PC) might deliver 50 to 60 million installed base and $10 billion to $15 billion.
Video Games Industry will Reach $230B+ in 5 Years
Video games software and hardware combined could be in the $165 billion to $170 billion range this year (if mobile outperforms again), and reach between $230 billion and $235 billion by 2022 if strong performance continues.
Games Software and Hardware Revenue Reach $150 Billion
Games software and hardware combined are set to drive more than $150 billion in revenue for the first time ever in 2017, with software taking around three-quarters and hardware around one-quarter of the total.
Virtual and Augmented Reality M&A Outlook for 2017
Where the Digi-Capital ‘Augmented and Virtual Reality Report Q1 2017’ deals database tracked $1.5 billion investments in the last 12 months up to Q1 2017, there was only $600 million of M&As in the same period.
Video Games Market M&A Reached New High in 2016
Last year was a record breaker for games, with Digi-Capital’s Games Report 2017 recording $30.3 billion games deals in 2016. The $28.4 billion of games mergers and acquisitions (M&A) was 77% higher than 2014’s previous record, and $1.9 billion games investment was the second highest ever.
Video Games Software Revenue to Reach $116 Billion by 2020
Games M&A hit another record this month, topping $25 billion to July 2016 with the $4.4 billion acquisition of Playtika by a Chinese consortium led by Giant. Digi-Capital forecasts total games software revenue growth slowing to 7% CAGR from $91 billion in 2016 to $116 billion by 2020.
Video Games M&A in 1H 2016 is Up by 1,000 Percent
Games M&A reached a record $18.6 billion in the first half of the year, in a clear sign of late stage market consolidation. After last year’s games market saw deals drop by 81%, the first half of 2016 is up by nearly 1,000% when compared to the rate of deals in 2015.
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