With password-based personal identity solutions becoming increasingly impractical, device vendors and mobile network service providers have begun implementing an alternative second factor — using a fingerprint, iris, facial feature or vein pattern to establish an individual’s identity.
Consumers are increasingly turning to online and mobile channels to make retail purchases that they traditionally would have made in-store in prior years — thanks to new online purchasing experiences like click-and-collect and mobile order-ahead.
Growth continued in the global wearables market during the second quarter of 2018 as shipments reached 27.9 million units — that’s up 5.5% from the previous year. The market experienced similar revenue gains, growing by 8.3% year-over-year to $4.8 billion, fueled by the popularity of smartwatches.
Numerous telecom service providers have expanded and tailored their services to offer the world’s poorest populations access to more sophisticated products — such as personal savings and loans. Worldwide a large number of people who remain ‘unbanked’ are without a bank account or credit history.
AR/VR/XR are going to be big, but not everyone will win. Today’s market is a collection of related point solutions to specific problems, but not a fully functioning ecosystem. Not yet. For the market to begin to challenge incumbent platforms (particularly mobile), great technology isn’t enough.
via Digi Capital
Smart City initiatives will attract technology investments of more than $81 billion globally in 2018, and spending is forecast to reach $158 billion in 2022, according to the latest worldwide market study by International Data Corporation (IDC).
According to the Juniper assessment, the mobile contactless payments market will be driven by Apple Pay, Samsung Pay, Google Pay and other OEM Pay wallets. Combined, these OEM Pay wallets users will reach 450 million by 2020, with Apple accounting for 1 in 2 OEM Pay users globally.