The U.S. video game industry reached a new record. According to the Entertainment Software Industry, U.S. video game revenue — including hardware, software, peripherals and subscriptions — amounted to $43.4 billion in 2018, that’s up from $36.9 billion in 2017.
B2Bs are experimenting with the audio format at a time when podcast audiences are growing. eMarketer forecasts that by 2022, 83.8 million people in the U.S. will listen to at least one podcast per month, that’s up from 73.0 million people in 2018.
The most common reason for not getting Internet service at home is a lack of perceived need (cited by 46%). This reason is followed by cost (cited by 17%), the ability to access the Internet on a smartphone (cited by 11%), and availability issues (cited by 9%).
With retailers gearing up for Black Friday and Cyber Monday, IBM’s 2018 Holiday Retail Forecast (NYSE: IBM) indicates this shopping season could be a win in many segments, with a 4.83 percent year-over-year growth seen across the industry this year.
via IBM News Room
The global data center market is set to grow at a CAGR of more than 10 percent over the next five years. In terms of geography, the Americas contributed the maximum share of the data center solutions market in 2017 and will continue to grow at a considerable rate till 2022.
According to a recent market study, Canadian digital transformation technologies and services spending will surpass $16 billion in 2018, approximately 20% higher than the ~$14 billion spent in 2017. The investment will be led by the manufacturing industries and the business services sector.
The United States will see the largest blockchain investments and deliver more than 36 percent of worldwide spending throughout the forecast. Western Europe will be the next largest region for blockchain spending, followed by China and Asia-Pacific (excluding Japan and China).