Media tablet shipments, inclusive of 2-in-1 devices, are expected to decline -8% in 2015, representing a notable slowdown from IDC’s previous forecast of -3.8%. Shipments are now expected to reach 212 million with the vast majority being pure slate tablets.
Fitness is a frequent reason for consumers to be interested in wearable devices. In Spain, the situation appears no different, with wearable device users selecting smart bands over other alternatives — and emphasizing health monitoring as a reason to buy.
In 2014, 69% of video game software revenues were generated by digital sales and distribution, compared with 22% in 2008. Revenues from dematerialisation have experienced an average annual growth of 26.8% over the period, compared with 9.7% for revenues from physical sales.
With 89 mobile internet unicorns now worth almost $1 trillion, the market is hot. Mobile messaging returned around 12x, navigation 11x, games 6x, app store/distribution 5x, social networking and books 4x, and photo & video 3x on the $15 billion invested in these sectors in the last 5 years.
Over the last 18 months, according to the latest market study findings, the wearables market has started to mature and has grown considerably with new players introducing numerous products — such as fitness bands, smartwatches, smart glasses, and other sensor-enabled devices.
Source: Digital Lifescapes
It’s still early days for business technology adoption among Small and Medium-sized Businesses (SMBs), according to study findings. Vendors looking to push SMBs to take the next step must take their wants and needs into consideration when reaching out.
Given the current saturation in many of the mobile communication markets across the globe, it’s not surprising that Machine-to-Machine (M2M) and the Internet of Things (IoT) technologies are now a high priority for telecom service providers who seek ways to create new revenue streams.