Tag Archive | video

Digital Games Revenue will Reach $200 Billion

Digital Games Revenue will Reach $200 Billion

Digi-Capital forecasts that games industry software and hardware combined revenue could drive well over $200 billion by 2023, and tracked a record $5.7 billion investment in games companies in 2018.

via Digi Capital

U.S. Video Gaming Market Reached $43.4 Billion

U.S. Video Gaming Market Reached $43.4 Billion

The U.S. video game industry reached a new record. According to the Entertainment Software Industry, U.S. video game revenue — including hardware, software, peripherals and subscriptions — amounted to $43.4 billion in 2018, that’s up from $36.9 billion in 2017.

via World Economic Forum

Augmented and Virtual Reality Market Update

Augmented and Virtual Reality Market Update

“The largest number of Augmented and Virtual Reality deals by category in 2018 were in core tech, games, photo/video, solution/services, enterprise and smartglasses. However, there was a broad range of deals across 21 other AR/VR categories last year.”

via Digi Capital

Digital Games Investment Reached $5.7B in 2018

Digital Games Investment Reached $5.7B in 2018

The Games Report Q1 2019 tracked companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017. Epic Games’ $1.25 billion was the largest round raised last year, and the largest non-IPO games investment of all time.

via Digi Capital

AI Drives Video Surveillance Applications Development

AI Drives Video Surveillance Applications Development

More CIOs and CTOs are exploring commercial applications for artificial intelligence (AI) use cases that enable the rapid analysis of vast amounts of video content, thereby creating demand for new digital video surveillance solutions.

via Digital Lifescapes

258 Unique Use Cases for AI Innovation

258 Unique Use Cases for AI Innovation

According to Tractica, Artifical Intelligence (AI) implementations now encompass 258 discrete use cases, and the worldwide market for AI software stands at $8.1 billion as of the end of 2018, which is forecast to rise to $105.8 billion annually by 2025.

via Tractica

Augmented and Virtual Reality Spend to Reach $20B

Augmented and Virtual Reality Spend to Reach $20B

Worldwide spending on AR/VR solutions will be led by the commercial sectors, with growth from 64.5% in 2019 to more than 80% in 2022. Industries spending most on AR/VR in 2019 include personal and consumer services ($1.6 billion), retail ($1.56 billion), and discrete manufacturing ($1.54 billion).

via IDC