Tag Archive | video

eSports: An Alternative Future for Televised Sports

eSports: An Alternative Future for Televised Sports

“The days of overpriced suspect hotdogs and rioting stadiums are far from over. Sports, despite their inability to retain cord-cutting TV viewers, remain an immovable part of the attention economy.”

via MIDiA Research

U.S. Video Entertainment Market Disruption Update

U.S. Video Entertainment Market Disruption Update

U.S. pay-TV ‘cord cutting’ in 2018 increased by 25% from 2017, due to the overall growth of SVOD internet streaming services. Satellite pay-TV providers suffered the largest loss of subscribers, followed by cable and telco service providers.

via MIDiA Research

The Enterprise AR and VR Ecosystem is Driving ROI

The Enterprise AR and VR Ecosystem is Driving ROI

Mobile Augmented Reality has hundreds of millions of compatible and configured smartphones and tablets that could run enterprise mobile AR already, but active business users make up a very small percentage.

via Digi Capital

Digital Games Revenue will Reach $200 Billion

Digital Games Revenue will Reach $200 Billion

Digi-Capital forecasts that games industry software and hardware combined revenue could drive well over $200 billion by 2023, and tracked a record $5.7 billion investment in games companies in 2018.

via Digi Capital

U.S. Video Gaming Market Reached $43.4 Billion

U.S. Video Gaming Market Reached $43.4 Billion

The U.S. video game industry reached a new record. According to the Entertainment Software Industry, U.S. video game revenue — including hardware, software, peripherals and subscriptions — amounted to $43.4 billion in 2018, that’s up from $36.9 billion in 2017.

via World Economic Forum

Augmented and Virtual Reality Market Update

Augmented and Virtual Reality Market Update

“The largest number of Augmented and Virtual Reality deals by category in 2018 were in core tech, games, photo/video, solution/services, enterprise and smartglasses. However, there was a broad range of deals across 21 other AR/VR categories last year.”

via Digi Capital

Digital Games Investment Reached $5.7B in 2018

Digital Games Investment Reached $5.7B in 2018

The Games Report Q1 2019 tracked companies raising $5.7 billion in 2018, which was over twice the previous record investment from 2017. Epic Games’ $1.25 billion was the largest round raised last year, and the largest non-IPO games investment of all time.

via Digi Capital