In 2014, it was estimated that the mobile technology industry directly employed approximately 12.8 million people globally and 11.8 million people indirectly, bringing the total impact to just under 25 million jobs.
Examples of the early path to 5G include an April 23, 2015 demonstration by Hong Kong Telecom of the world’s first IP-RAN-based LTE Advanced system offering 450 Mbps. This advanced 4G service will be deployed in 2016, followed by the planned 1 Gbps service. The 5G service will follow, offering 10 Gbps, based on massive MIMO and massive Carrier Aggregation.
Digi-Capital forecasts that games software revenue will grow from $88 billion in 2015 to $110 billion by 2018 at 8% annual growth. Mobile games will generate more revenue than online games in 2015, as well as more revenue than console software.
Responding to twenty-first-century threats with twentieth-century tools is a bad idea. By 2020, two-thirds of the global population will be online. The world needs a fluid and frank dialogue among states, the private sector, and civil society in order to guarantee the security of cyberspace.
Technology, Media and Telecom (TMT) mergers and acquisitions deals are off to a slow start this year. Market activity so far in 2015 was not able to match the performance of 2014. Case in point: the 612 M&A deals worth $144.3 billion in Q1 2015 were a 20.5 percent decrease by value.